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Postproduktionsblog
Dolly-, Crane- and Helicoptershots PDF Print E-mail
Written by Stefan Kluge   
Tuesday, 29 April 2008
Gerald Menzel is the man behind the computer graphics - all the shots that are completely or mostly computer generated.
He built 3D models of the film locations, helped building them in real life, digitized them again and is now creating all shots, that we couldn't shoot on set: a car chase, a surreal sunrise, a superhuge motel sign and 50 others.
We will update the status right here.
Read more...
 
Versionstrennung / Open Source Film PDF Print E-mail
Written by Stefan Kluge   
Tuesday, 29 April 2008
Matze hat etwas angesprochen, dass dem gesamten Kernteam irgendwie noch unangenehm konfus ist: die konkrete Handhabung der "alternativen" Sounddesigns.

Matzes Anliegen: wir brauchen eine klare Trennung von Versionen des Films. Sowohl auf Bildseite, als auch auf Tonseite. Aus rechtlichen Gründen (Was, wenn ein Sounddesigner, der dazustösst, geklaute Samples nutzt?) als auch aus persönlichen Gründen (Was, wenn ein Beteiliger des Kernteams nicht mit einer speziellen Vertonung in Zusammenhang gebracht werden will?)
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Trailer for The Last Drug PDF Print E-mail
Written by Stefan Kluge   
Thursday, 27 March 2008
We need a trailer for The Last Drug until Tuesday. And we have two suggestions (rough cut):
Read more...
 
The Last Drug Licensing Plans PDF Print E-mail
Written by Stefan Kluge   
Friday, 14 March 2008
I spoke about the licensing plans for our 2008 HD feature film release "The Last Drug" at the EmergeAndSee Film Festival:
    share this video: Creative Commons BY-SA VEB FILM Leipzig, Download: iPod
 
Turing Test Show - Opener PDF Print E-mail
Written by Mathias Eimann   
Tuesday, 04 March 2008
Ich hab mit den Greenscreen-Aufnahmen noch mal am Opener für den Turing Test geschraubt - als Ausgangspunkt für eine gemeinsam abgestimmte Version. Was mir gut gefallen würde wäre, wenn ich ein Musikstück hätte auf das ich animieren kann ... also soetwas wie einen Jingle, der 20sek oder 30sek lang ist. Möglichst mit einem Tusch endet und dann langsam wegklimpert. @Tom und Looza (und Peter und Hagen, wenn ihr gerade Einspielmoeglichkeiten habt): koennt ihr mir da einen Vorschlag machen?


    V0.91, Lizenz: Creative Commons BY

@Stefan und Gerald: Meinungen, Skizzen wie es aussehen sollte, Länge?
@Gerald: Hast Du bereits Hintergründe für die Bühne, oder ein, zwei Renderings für mich?
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First Edit is Finished PDF Print E-mail
Written by Stefan Kluge   
Thursday, 03 January 2008
I finished the first edit of The Last Drug, with which I was totally content, at new years eve! It must have been some kind of subconscious psychological thing, telling myself to get it done in 2007, and it worked. Here are a few facts: including the credits the movie will be about 80 minutes. I would love it to be a bit longer, but the story was told and we learned from our first movie to don't get to much in love with the pictures instead. The movie counts about 1.500 cuts. Spun, a drug movie from Jonas Akerlund, is famous for it's 5.000 cuts, by the way. There are a few single-shot movies as well; the first one I know was Hitchcocks Rope. The regular number of cuts is said to be around 700, whatever that means.
My editing workstation was a Core 2 Duo 2.4 GHz, 2GB RAM and 2.5TB on a few SATA, IDE, Firewire 400 und USB2-harddisks, with two 1680x1050 TFTs. Nothing unusual.

The tool was Adobe Premiere CS2. Route 66 was edited on Avid Express DV, but Avid had no 720p25 support at the time I started editing (can you believe this?), so I had to switch. Which turned out to be a good choice; all in all I was comfortable with Premiere - I would use it again. Final Cut was no choice, since I was never into Macintosh. I tested Cinelerra on Mandriva-Linux, but the gross interface turned me off all the time (don't underestimate the importance of look and feel, especially in creative fields) and Cinelerra is said to perform not too good - which would, amongst the open source development style of it, be the number two reason for me to use it. Can someone validate this rumor?
Unfortunately we had no energy left, to concentrate on the editing tool, since this is our first feature film project. I hope we can collaborate with the Cinelerra community on our next movie to maybe improve the interface a bit.

My workspace in Adobe Premiere was looking like this:

    VEB FILM Leipzig, "The Last Drug: editing system workspace", 3360x1050 Pixel

The handling was better than with Avid (which is a matter of taste and for some editors almost a religious decision). The import of footage, pictures and audio was way better: more flexible with different codecs and space saving, since Premiere can work with different codecs, whereas Avid always creates a copy in its own format. And finally, compared to Avid Express DV, the functional range is broadly bigger.
Premiere is worse in terms of performance and stability: at the end of the project I had about three to five crashes per session, mostly when it had to handle different codecs at a time. I had to split the movie project into four smaller projects to be able to handle it at all. I used up to 6 video and 9 audio tracks, usually one to two video tracks and three to four audio tracks.
All voice-, effect- und music tracks have been separated, to make sure every single sample can still be edited independently by our sound designers Tom and Philipp, when I deliver the final audio tracks. That's the timeline, by the way:

    VEB FILM Leipzig, "The Last Drug: editing timeline", 4258x400 Pixel

I'm waiting for the feedback of our crew right now, to adjust the final cut and prepare the project for the next phase: compositing and sound design.
 
Pickup Shot Done PDF Print E-mail
Written by Stefan Kluge   
Thursday, 29 November 2007
"The Last Drug" sound designer Looza cleared his apartment for our pickup shooting. While Looza left the place for a DJ job on a Leipzig street art event Mathias did the camera and directing work, while I tried to stick a catheter into a vein on the back of my hand. Uuuhh. At the end of the day we did all the shooting.

Same day, at the morning: on the autobahn, at 180 km/h (about 110 miles/h), my exhaust pipe dropped down. I think I didn't realized it for a few minutes, since I had an old Chemical Brothers album playing, which sounds like towing a centner of metal junk behind you at 180, anyway. I tried to fix the pipe with an old analoge video cable at first, propably the only thing that cable could have done for me, still.
I'll be busy working on a congress the next two weeks as a video operator. After that I'm available for VEB FILM to finish the editing, fulltime again. Hallelujah.
 
Pick-Up Shooting #3: eyeball shot PDF Print E-mail
Written by Stefan Kluge   
Tuesday, 06 November 2007
Tom turned out to be some kind of "The Last Drug" quality manager, which is not exactly the type of job, where everybody is glad to hear what you have to say. That's why we have to give out some credits to our Senior Sound Designer, since his critics are constantly improving the film.
His latest suggestion concerns the way the drug is being taken by the protagonist in the movie: orally. It simply doesn't work the way it was supposed to. The protagonist seems to have too much control over the dosage, when it should actually be controlled by the machine. The initial plan was to let him wake up several times in some kind of hypnotized state, taking the next dosage of the drug. But it looks more like "all right, let's take the next cup" instead of "damn, this poor guy gets another shot!"
Read more...
 
Sounddesign Competition PDF Print E-mail
Written by Stefan Kluge   
Wednesday, 24 October 2007
On a recent Saturday in a theater in Dresden: the first "The Last Drug Sounddesign Competition Meeting". Every now and then someone we don't know comes by and asks for the "memory game". Is that part of the game already? I brough the working cut with me and the sounddesigner introduce themselfs:

FPSS slide image

Thomas P. Bechholds aka valleyforge. VEB-Mitgründer und Tonmeister beim Dreh. Tom kreiert alle Effekt- und Sprachspuren und komponiert das valleyforge-Sounddesign.

FPSS slide image

Philipp P. Klose. Audioengineer. Philipp wird für Looza, Hagen und Peter die Mischung und das Sounddesign übernehmen.

FPSS slide image

Looza: Nerd, Filmfreak und Musiker mit Roots in der Demo- und Tracker-Szene. Loozas Komposition wird Fans von intelligenter Musik zwischen Downbeat, Electro, Jazz und Ambient gefallen.

FPSS slide image

Hagen Gebauer. Psychedelischer Rock, improvisierte Musik und Pop. Gitarrenlastig!

FPSS slide image

Peter Motzkus. Student der Musikwissenschaften und der erste, der die Musik für "Die Letzte Droge" auf Notenblättern schreibt.


Think of this Sounddesign Competition like this: Imagine you enter a DVD and before the film starts a menu pops up where you can see four musicans at work. If you highlight any of them you can hear what he is doing. And if you finally choose one, you will watch and hear the whole movie with the sounddesign of this artist: in a psychedelic electronic style, with a classical score, with guitar sound or with a hiptronic style soundtrack!


    f.l.t.r. Philipp Klose, Stefan Kluge, Looza, Hagen Gebauer, Peter Motzkus, A. Hitchcock.
    (cc by) VEB FILM Leipzig
 
Kleine Nachvertonungs-Session PDF Print E-mail
Written by Stefan Kluge   
Sunday, 21 October 2007
Kürzlich gab es wieder eine kleine Nachvertonungs-Session, diesmal für eine Szene in Peru. Und da diese ohnehin mit Handkamera im Gonzo-Style aufgenommen wurde, brauchten wir auch kein Tonstudio. Für die Nachvertonungen versuchen wir immer möglichst ähnliche Zustände zu schaffen: Entfernungen zum Mikro, Puls der Sprecher (Liegestütze machen!), Bewegung und Körperhaltung während des Sprechens, Richtung zum Mikro und Bewegung der Kamera selbst. Das bringt schon enorm viel.

Audio-File: http://www.vebfilm.net/sound/Nachvertonung.mp3

 
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