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Postproduktionsblog
Compositing: Final Touches PDF Print E-mail
Written by Stefan Kluge   
Wednesday, 28 February 2007
You may ask why the heck we're still post producing "The Last Drug" after over a year. We keep asking ourselves the same question, every day. While chatting with other film-makers in Second Life the other day I became clear about this: Generally, we're not only pioneering in licensing and distribution matters but also in film-making itself. Yet this takes time as you can lose your way every now and then. Let's hope it's worth it. As for compositing, being about to finish the process I sense the necessity of a new category on IMDb, a new genre: Trip!
 
Compositing-Alltag PDF Print E-mail
Written by Stefan Kluge   
Thursday, 08 February 2007
Ein kleiner Clip ueber eine beliebige "Die letzte Droge"-Compositing-Session. Wie immer: Matze ist am Fluchen und Stefan mosert... :/ Der Electronic-Breakbeat-Jazz-Sound dazu kommt aus Seattle, von Jonah Dempcy und seiner Nu-Jazz-Band Revolution Void.

Get Flash to see this player.

    Laufzeit: 4:58 min, Lizenz: CC BY-NC-ND, dieser Clip bei YouTube
 
Color Correction PDF Print E-mail
Written by Stefan Kluge   
Monday, 29 January 2007

One of the last steps of the postproduction lies still ahead: the color correction. This step is essential for "The Last Drug" as the color schemes serve not only the look and feel but also the orientation: That way the different subplots are intuitively recognizable which is crucial for a complex movie of that sort.
For example, the neurology subplot in "The Last Drug" will be provided with a color scheme we were testing with the following pictures:


Read more...
 
Computer Generated Shots in "The Last Drug" PDF Print E-mail
Written by Stefan Kluge   
Tuesday, 28 November 2006
Some of the shots in "The Last Drug" will be software generated totally or almost totally, because we will have more control this way and decrease the cost of production. arroway textures is taking care of this challenging task and released the first previews.

    Length: 32 sec
 
Gonzo Effect: Blinking PDF Print E-mail
Written by Stefan Kluge   
Thursday, 02 November 2006
You can understand "Gonzo" as a stylistic device aiming to get the viewer into the movie heavily. Even if he is not stoned.
We filmed a part of the Drug (I'm talking about "The Last Drug") from a "Point of View"-perspective: the cam tries to catch the protagonists view. To endorse the "inside his head"-type of feeling, we are working on effects like blinking, heartbeat, breathing and other body functions. Here is a first suggestion for the blinking effect:
Read more...
 
Sounddesign / Lernen von den Spielemachern PDF Print E-mail
Written by Stefan Kluge   
Sunday, 29 October 2006

@Tom: Ich habe endlich eine elementare Idee zum Sounddesign - ich hoffe sie kommt nicht zu spaet! Ich habe in den letzten Wochen einige Shooter der neueren Generation gecheckt und muss sagen: es hat sich in den letzten Jahren mal wieder viel getan, in der Spiele-Kunst. Kein Wunder: es engagieren sich immer mehr Top-Leute, Peter Jackson z.B. - das Game zum King Kong-Film hat mich schwer beeindruckt. Von den Sounddesignern und den "Effekt-Designern" koennen wir lernen...
Read more...
 
VEB Postproduction Blog PDF Print E-mail
Written by Stefan Kluge   
Sunday, 29 October 2006
I was asked to write a paper for the 2007 edition of the Open Source Yearbook, which is the German benchmark in open source research. That makes me a lucky bastard, I guess. So I stopped editing for three weeks and concentrated on the Open Content theory. Believe it or not: it was quite refreshing!

Writing the paper I realized that the collaboration that goes on within the VEB crew is actually pretty similar to those within the Open Source Software community in general (very interesting: "Homesteading the Noosphere"). So I asked myself: are there Open Source Software development concepts which can be useful in the Open Content context? Of course there are, but it has never been tried in filmmaking on a larger scale.

We want to evolve in this direction and start to try involving you in the post-production process of "The Last Drug". So we opened the "Post -Production Blog", in the "The Last Drug" section of this site, where we will discuss about editing, compositing, 3D animating and the sound design. Feel free to take part!
 
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